Gaming device with haptic effect isolated to user input elements

ABSTRACT

A user input device includes a housing, a user input element adapted to be operated by a user and configured to send a signal to a processor when operated by the user, and an actuator coupled to the user input element. The actuator is configured to receive a control signal from the processor and output a haptic effect to the user input element in response to the control signal from the processor. A vibration isolation barrier is disposed between the user input element and the housing, wherein the vibration isolation barrier substantially mechanically isolates the user input element from the housing. The user input element may be a joystick, button, or trigger.

CROSS-REFERENCE TO RELATED APPLICATIONS

This application is a continuation of U.S. application Ser. No.14/078,478 filed Nov. 12, 2013, the contents of which are incorporatedby reference herein in their entirety.

FIELD OF THE INVENTION

Embodiments hereof relate to devices with boundaries actuators attachedto user input elements such that the haptic effect is isolated to theuser input elements.

BACKGROUND OF THE INVENTION

Video games and video game systems have become even more popular due tothe marketing toward, and resulting participation from, casual gamers.Conventional video game devices or controllers use visual and auditorycues to provide feedback to a user. In some interface devices,kinesthetic feedback (such as active and resistive force feedback)and/or tactile feedback (such as vibration, texture, and heat) is alsoprovided to the user, more generally known collectively as “hapticfeedback” or “haptic effects”. Haptic feedback can provide cues thatenhance and simplify the user interface. Specifically, vibrationeffects, or vibrotactile haptic effects, may be useful in providing cuesto users of electronic devices to alert the user to specific events, orprovide realistic feedback to create greater sensory immersion within asimulated or virtual environment.

Other devices, such as medical devices, automotive controls, remotecontrols, and other similar devices wherein a user interacts with a userinput elements to cause an action also benefit from haptic feedback orhaptic effects. For example, and not by way of limitation, user inputelements on medical devices may be operated by a user outside the bodyof a patient at a proximal portion of a medical device to cause anaction within the patient's body at a distal end of the medical device.Haptic feedback or haptic effects may be employed devices to alert theuser to specific events, or provide realistic feedback to user regardinginteraction of the medical device with the patient at the distal end ofthe medical device.

Conventional haptic feedback systems for gaming and other devicesgenerally include an actuator for generating the haptic feedbackattached to the housing of the controller/peripheral. However, in theseconventional haptic feedback systems create a haptic sensation along theentire body of the device/controller. Such a device does not provide atargeted haptic sensation to the user for specific actions or locations.Also, relatively large actuators are needed to create a satisfactoryhaptic sensation when the haptic sensation is distributed across theentire controller. For example, and not by way of limitations, gamingtablets (as shown in FIG. 1) generally include a controller whichincludes handles with user input elements such as joysticks, buttons,and triggers, and a docking portions for receiving a tablet stylecomputer. However, such a gaming tablet, with the tablet computerinstalled in the controller, may weigh over a kilogram. Producing hapticsensations on such a device requires large actuators.

SUMMARY OF THE INVENTION

Embodiments hereof are directed to a user input device including ahousing adapted to be held by a user, a user input element adapted to beoperated by the user and configured to send a signal to a processor whenoperated by the user, and an actuator coupled to the user input element.The actuator is configured to receive a control signal from theprocessor and output a haptic effect to the user input element inresponse to the control signal from the processor. A vibration isolationbarrier may be disposed between the user input element and the housingsuch that the vibration isolation barrier substantially mechanicallyisolates the user input element from the housing. The vibrationisolation barrier may be a material such as foam materials, urethanefoams, polyurethane, viscoelastic materials, and rubber. In otherembodiments the vibration isolation barrier may be a spring or pluralityof springs. The user input element may be a button, joystick, ortrigger. The vibration isolation barrier may isolate the user inputelement from the housing or may isolate a first portion of the userinput element from the remainder of the user input element, thereby alsoisolating the portion of the user input element from the housing. Byisolating the haptic effect of the actuator to the user input element ora portion of the user input element, the haptic effect is directed tothe location where the user contacts the user input device and theactuator may be smaller to produce an equivalent haptic effect of anactuator that is not isolated to the user input element. The user inputdevice may be a game controller, tablet, phone, personal digitalassistant (PDA), computer, gaming peripheral, wearable user itemsincluding an input device, or other devices which include user inputelements.

Embodiments hereof are also directing to a gaming system including ahost computer, a processor, and a controller. The game controllerincludes a housing adapted to be held by a user, a user input elementadapted to be operated by the user and configured to send a signal tothe processor when operated by the user, and an actuator coupled to theuser input element. The actuator is configured to receive a controlsignal from the processor and output a haptic effect to the user inputelement in response to the control signal from the processor. Avibration isolation barrier is disposed between the user input elementand the housing such that the vibration isolation barrier substantiallymechanically isolates the user input element from the housing. Theprocessor may be disposed in the host computer or in the controller. Thevibration isolation barrier may be a material such as foam materials,urethane foams, polyurethane, viscoelastic materials, and rubber. Inother embodiments the vibration isolation barrier may be a spring orplurality of springs. The user input element may be a button, joystick,or trigger. The vibration isolation barrier may isolated the user inputelement from the housing or may isolate a portion of the user inputelement from the remainder of the user input element, thereby alsoisolating the portion of the user input element from the housing.

BRIEF DESCRIPTION OF DRAWINGS

The foregoing and other features and advantages of the invention will beapparent from the following description of embodiments hereof asillustrated in the accompanying drawings. The accompanying drawings,which are incorporated herein and form a part of the specification,further serve to explain the principles of the invention and to enable aperson skilled in the pertinent art to make and use the invention. Thedrawings are not to scale.

FIG. 1 is a schematic illustration of an embodiment of a gaming tablet.

FIG. 2 is a schematic illustration of an embodiment of controller.

FIG. 3 is a schematic illustration of another view of the controller ofFIG. 2.

FIG. 4 is a schematic illustration of an embodiment of a vibrationisolation device for isolating handles of the gaming tablet of FIG. 1.

FIG. 5 is a schematic illustration of another embodiment of vibrationisolation device for isolating handles of the gaming tablet of FIG. 1.

FIG. 6 is a schematic illustration of a joystick of a controller with anactuator attached thereto.

FIG. 7 is a schematic illustration of an embodiment of a cross-sectionalview taken along line A-A of FIG. 6.

FIG. 8 is a schematic illustration of another embodiment of across-sectional view taken along line A-A of FIG. 6.

FIG. 9 is a schematic illustration of an embodiment of a cross-sectionalview taken along line B-B of FIG. 6.

FIG. 10 is a schematic illustration of another embodiment of across-sectional view taken along line B-B of FIG. 6.

FIG. 11 is a schematic illustration of a button of a controller with anactuator attached thereto.

FIG. 12 is a schematic illustration of an embodiment of across-sectional view taken along line C-C of FIG. 11.

FIG. 13 is a schematic illustration of another embodiment of across-sectional view taken along line C-C of FIG. 11.

FIG. 14 is a schematic illustration of an embodiment of across-sectional view taken along line C-C of FIG. 11.

FIG. 15 is a schematic illustration of an embodiment of across-sectional view of a trigger of a controller with an actuatorattached thereto.

FIG. 16 is a schematic illustration of another embodiment of across-sectional view of a trigger of a controller with an actuatorattached thereto.

FIG. 17 is a schematic illustration of another embodiment of across-sectional view of a trigger of a controller with an actuatorattached thereto.

FIG. 18 is a schematic illustration of another embodiment of across-sectional view of a trigger of a controller with an actuatorattached thereto.

FIG. 19 is a schematic illustration of an embodiment of across-sectional view of a portion of a housing of a controller with anactuator attached thereto.

FIG. 20 is a schematic illustration of another embodiment of across-sectional view of a portion of a housing of a controller with anactuator attached thereto.

FIG. 21 is a block diagram of the gaming table of FIG. 1.

FIG. 22 is a block diagram of the controller of FIG. 2 in conjunctionwith a host computer and display.

DETAILED DESCRIPTION OF THE INVENTION

Specific embodiments of the present invention are now described withreference to the figures, wherein like reference numbers indicateidentical or functionally similar elements.

The following detailed description is merely exemplary in nature and isnot intended to limit the invention or the application and uses of theinvention. Furthermore, there is no intention to be bound by anyexpressed or implied theory presented in the preceding technical field,background, brief summary or the following detailed description.Furthermore, although the following description is directed to gamingdevices and controllers for gaming devices, those skilled in the artwould recognize that the description applies equally to other deviceshaving user input elements.

Embodiments hereof relate to a gaming tablet 100 as shown in FIG. 1, acontroller 200 for a gaming system as shown in FIGS. 2-3, or othercontrollers that having user input (UI) elements such as, but notlimited to, phones, personal digital assistants (PDA), tablets,computers, gaming peripherals, and other controllers for gaming systemsknown to those skilled in the art.

Gaming tablet 100 shown in FIG. 1 includes a tablet computer 102 and acontroller 104. Tablet computer 102 may be designed specifically forgaming activities, such as is available from Razer Inc., or may be atablet computer well known and available in the market, such as anApple® Ipad®, Kindle® Fire®, and Samsung® Galaxy Tab®. Controller 104includes a docking portion 105 configured to receive tablet computer 102and handles 106, 108 with user input elements disposed thereon for auser to control a game on tablet computer 102. Docking portion 105connects controller 104 to tablet computer 102 such that actions by theuser on handles 106, 108, such as pressing buttons, moving joysticks,pressing triggers, etc., result in actions on the game being played ontablet computer 102.

Handles 106, 108 include typical user input elements found oncontrollers. The user input elements will be described with respect tohandle 106. However, those skilled in the art would recognize that thesame or similar user input elements may be used on handle 108. Inparticular, handle 106 includes a joystick 110, a button 114, and atrigger 118. As can be seen in FIG. 1 and known to those skilled in theart, more than one of each of these user input elements may be includedon each handle 106, 108. Accordingly, the present description of ajoystick 110, for example, does not limit handle 106 or controller 104to a single joystick. In the embodiment shown in FIG. 1, joystick 110includes an actuator 112 attached thereto, button 114 includes anactuator 116 attached thereto, and trigger 118 includes an actuator 120attached thereto. Further, handle 106 includes an actuator 122 attachedthereto in a location where a hand of the user is generally located.Other actuators and user input elements may be included on controller104.

Actuators 112, 116, 120, 122 may include electromagnetic motors,eccentric rotating mass (“ERM”) actuators in which an eccentric mass ismoved by a motor, linear resonant actuators (“LRAs”) in which a massattached to a spring is driven back and forth, shape memory alloys,electro-active polymers that deform in response to signals, mechanismsfor changing stiffness, vibrotactile actuators, inertial actuators,piezoelectric actuators, or other suitable types of actuating devices.In one embodiment, actuators 112, 116, 120, 122 can be implemented as aninertial actuator to provide vibrotactile feedback to the user. Inanother embodiment, the actuators may use kinesthetic haptic feedbackincluding, for example, solenoids to change the stiffness/damping ofhandle 106, small air bags that change size in handle 106, or shapechanging materials.

FIG. 21 illustrates a block diagram of the gaming tablet of FIG. 1 inaccordance with an embodiment. As shown in FIG. 21, controller 104includes a local processor 107 which communicates with tablet computer102 via docking portion 105. Other connections, such as wires orwireless connections, may be used instead of docking portion 105. Tabletcomputer 102 in this embodiment includes a display screen. Controller104 may be alternatively configured to not include local processor 107,whereby all input/output signals from controller 104 are handled andprocessed directly by tablet computer 102.

Processor 107 is coupled to joystick 110, buttons 114, and trigger 118,and to sensors 111, 115, and 119 that may be coupled to joystick 110,buttons 114, and trigger 118, respectively. The block diagram of FIG. 21shows only one (1) of each of joystick 110, buttons 114, and trigger118. However, those skilled in the art would understand that multiplejoysticks, buttons, and triggers, as well as other user input elements,may be used, as described above. Actuators 112, 116, and 120 are coupledto joystick 110, buttons 114, and trigger 118. Actuators 112, 116, 120are also coupled to processor 107, which provides haptic effect signalsto the actuators 112, 116, 120 based on high level supervisory orstreaming commands from tablet computer 102. In the streamingembodiment, the voltage magnitudes and durations are streamed tocontroller 104 where information is provided by the tablet computer 102to the actuators. In operation, tablet computer 102 may provide highlevel commands to the processor 107 such as the type of haptic effect tobe output (e.g. vibration, jolt, detent, pop, etc.) by one or moreselected actuators, whereby the processor 107 instructs the actuator asto particular characteristics of the haptic effect which is to be output(e.g. magnitude, frequency, duration, etc.). Processor 107 may retrievethe type, magnitude, frequency, duration, or other characteristics ofthe haptic effect from a memory 109 coupled to processor 107. The hapticeffects provide the user with a greater sense of immersion to the gameas multiple modalities are being simultaneously engaged, e.g., video,audio, and haptics.

FIGS. 2-3 show a controller 200 generally used with a gaming system thatmay be connected to a computer, mobile phone, television, or othersimilar device. Such a gaming system includes a processor (not shown).Controller 200 is connected to the processor either wirelessly or usinga wire connected to a port (not shown) on controller 200 and a port inthe processor, as known to those skilled in the art. Those skilled inthe art would recognize that controller 200 is merely an exemplaryembodiment of a controller, and that controllers with otherconfigurations of user input elements, shapes, and sizes may be used.

Controller 200 includes a joystick 210, a button 214, and a trigger 218.As can be seen in FIGS. 2-3 and known to those skilled in the art, morethan one of each user input element and additional user input elementsmay be included on controller 200. Accordingly, the present descriptionof a joystick 210, for example, does not limit controller 200 to asingle joystick. In the embodiment shown in FIGS. 2-3, joystick 210includes an actuator 212 attached thereto, button 214 includes anactuator 216 attached thereto, and trigger 218 includes an actuator 220attached thereto. Further, a housing 202 of controller 200 includesactuators 222, 224 attached thereto in a location where a hand of theuser is generally located. Other actuators and user input elements maybe included on controller 200.

Actuators 212, 216, 220, 222, 224 may include electromagnetic motors,eccentric rotating mass (“ERM”) actuators in which an eccentric mass ismoved by a motor, linear resonant actuators (“LRAs”) in which a massattached to a spring is driven back and forth, shape memory alloys,electro-active polymers that deform in response to signals, mechanismsfor changing stiffness, vibrotactile actuators, inertial actuators,piezoelectric actuators, or other suitable types of actuating devices.In one embodiment, actuators 212, 216, 220, 222, 224 can be implementedas an inertial actuator to provide vibrotactile feedback to the user. Inanother embodiment, the actuators may use kinesthetic haptic feedbackincluding, for example, solenoids to change the stiffness/damping ofhandle 106, small air bags that change size in handle 106, or shapechanging materials.

FIG. 22 illustrates a block diagram of controller 200 of FIGS. 2-3 inaccordance with an embodiment. As shown in FIG. 22, controller 200includes a local processor 207 which communicates with a host computer204 via a connection 205. Controller 200 may be alternatively configuredto not include local processor 207, whereby all input/output signalsfrom controller 200 are handled and processed directly by host computer204. Connection 205 may be a wired connection, a wireless connection, orother types of connections known to those skilled in the art. Hostcomputer 204 is coupled to a display screen 206. In an embodiment, hostcomputer 204 is a gaming device console and display screen 206 is amonitor which is coupled to the gaming device console, as known in theart. In another embodiment, as known to those skilled in the art, hostcomputer 204 and display screen 206 may be combined into a singledevice.

Processor 207 is coupled to joystick 210, button 214, and trigger 218,and to sensors 211, 215, and 219 that may be coupled to joystick 210,button 214, and trigger 218, respectively. The block diagram of FIG. 22shows only one (1) of each of joystick 210, button 214, and trigger 218.However, those skilled in the art would understand that multiplejoysticks, buttons, and triggers, as well as other user input elements,may be used, as described above. Actuators 212, 216, and 220 are coupledto joystick 210, button 214, and trigger 218, respectively. Actuators212, 216, 220 are also coupled to processor 207, which provides hapticeffect signals to the actuators 212, 216, 220 based on high levelsupervisory or streaming commands from host computer 204. In thestreaming embodiment, the voltage magnitudes and durations are streamedto controller 200 where information is provided by the host computer 204to the actuators. In operation, host computer 204 may provide high levelcommands to the processor 207 such as the type of haptic effect to beoutput (e.g. vibration, jolt, detent, pop, etc.) by one or more selectedactuators, whereby the processor 207 instructs the actuator as toparticular characteristics of the haptic effect which is to be output(e.g. magnitude, frequency, duration, etc.). Processor 207 may retrievethe type, magnitude, frequency, duration, or other characteristics ofthe haptic effect from a memory 209 coupled to processor 207. The hapticeffects provide the user with the feeling that controller 104 with agreater sense of immersion to the game as multiple modalities are beingsimultaneously engaged, e.g., video, audio, and haptics.

FIGS. 4-5 show a portion of controller 102 of FIG. 1. In particular,FIGS. 4-5 show the portion of controller 102 of FIG. 1 where handle 106is connected to docking portion 105 through arm or connector 140. Asshown in FIGS. 4-5, arm 140 includes a vibration isolation barrier 144,146 substantially mechanically isolating handle 106 from docking portion105. In particular, FIG. 4 shows vibration isolation barrier 144substantially mechanically isolating handle 106 from docking portion105. Vibration isolation barrier 144 as shown in FIG. 4 is a vibrationdampening material, such as foam materials, urethane foams (Poron®foam), polyurethane, viscoelastic materials, rubber, and other materialsthat generally isolate vibrations but maintain a relative rigidity sothat the feel and integrity of the outer housing of controller 102 ismaintained. Further, a housing (not shown) may surround vibrationisolation barrier 144 such that controller 102 has a continuousappearance. However, care should be taken that the housing (not shown)does not permit transfer of significant vibration from handle 106 todocking portion 104.

Similarly, vibration isolation barrier 146 shown in FIG. 5 is aplurality of springs. Vibration isolation barrier 146 may include ahousing 148 (shown clear in FIG. 5) surrounding it to maintain theappearance of a housing. Housing 148 may be made of materials thatgenerally filter vibrations such as the materials described above withrespect to FIG. 4 such that vibrations are not transferred from handle106 to docking portion 105 through housing 148. Although vibrationisolation barrier 146 is shown as a plurality of springs, those skilledin the art would recognize that other materials and designs thatfunction as springs may be utilized.

FIGS. 6-18 show various embodiments for actuators attached to user inputelements with various isolation devices to isolate the user inputelement or portions thereof from the controller housing. FIGS. 6-18 aredescribed with respect to controller 102 shown in FIG. 1. Accordingly,FIGS. 6-18 use reference numerals from FIG. 1, such as joystick 110,button 114, and trigger 118. However, the embodiments shown in FIGS.6-18 can equally be used on the user input elements shown in FIGS. 2-3.Accordingly, joystick 110, button 114, trigger 118, and theircorresponding actuators 112, 116, 118 can instead be joystick 210,button 214, trigger 218, and their corresponding actuators 212, 216,218. For clarity of the drawings and so as not to repeat the drawings,the reference numerals from FIG. 1 have been used.

FIG. 6 shows a close-up view of joystick 110. Joystick 110 includes abase or stem 150, a cap or top 152, and actuator 112 coupled to cap 152.Actuator 112 is coupled to cap 152 generally where a user would contactcap 152 of joystick 110 to cause action within the game, such as movinga player or object of the game. Base 150 is generally cylindrical inshape and cap 152 is generally disc-shaped, although other shapes may beutilized. Movement and/or depression of joystick 110 sends a signal toprocessor 107 for an action to take place in the game. Further,depending on game action, processor 107 may at times send a signal toactuator 112 of joystick 110 to vibrate or cause some other mechanicalhaptic effect. Due to the actuator 112 being coupled to cap 152 and thevibration isolation/dampening described below, a relatively smalleractuator may be used to provide the haptic effect.

FIG. 7 shows an embodiment of cap 152 of actuator 110. As can be seen inFIG. 7, actuator 112 is coupled to an isolated portion 154 of cap 152.Isolated portion 154 of cap 152 is separated from body 156 of cap 152 bya groove or gap 157 which is filled with a vibration isolation barrier158, thereby substantially mechanically isolating isolated portion 154of cap 152 from body 156 of cap 152. Vibration isolation barrier 158 asshown in FIG. 7 is a vibration dampening material, such as foammaterials, urethane foams (Poron® foam), polyurethane, viscoelasticmaterials, rubber, and other materials that generally isolate vibrationsbut maintain a relative rigidity so that the feel and integrity of thecap 152 is maintained.

In another embodiment, shown in FIG. 8, actuator 112 is attached toisolated portion 154 of cap 152. Isolated portion 154 is separated frombody 156 of cap 152 by gap 157. In the embodiment of FIG. 9, thevibration isolation barrier comprises a spring or plurality of springs159 to couple isolated portion 154 to body 156. Springs 159 filtervibration between isolated portion 154 and body 156 such that vibrationsor other mechanical effects of actuator 112 are substantiallymechanically isolated to isolated portion 154, and are therefore nottransferred to body 156. Springs 159 are selected to filter vibrationsbut to maintain sufficient feel in joystick 110 such that movements ofjoystick 110 accurately translate to movements in the game. Although thevibration isolation barrier of FIG. 8 is shown as a plurality ofsprings, those skilled in the art would recognize that other materialsand designs that function as springs filter the vibrations may beutilized.

FIGS. 7 and 8 describe a vibration dampening material and springs todampen/filter vibrations. Although these are shown as separateembodiments, those skilled in the art would recognize that vibrationisolation may include and generally will include both dampening andfiltering. Accordingly, the embodiments may be combined or materialsthat both dampen and filter vibrations may be utilized.

In another embodiment, shown in FIGS. 9 and 10, rather thansubstantially mechanically isolating cap 152 from the remainder ofjoystick 110, and therefore the remainder of handle 106, joystick 110 issubstantially mechanically isolated from handle 106 where base 150 iscoupled to handle 106. As shown in FIGS. 9 and 10, a gap 155 separatesbase 150 from handle 106. In one embodiment, shown in FIG. 9, avibration isolation barrier 151 fills gap 155, thereby substantiallymechanically isolating base 150 of joystick 110 from handle 106.Vibration isolation barrier 158 as shown in FIG. 9 is a vibrationdampening material, such as foam materials, urethane foams (Poron®foam), polyurethane, viscoelastic materials, rubber, and other materialsthat generally isolate vibrations but maintain a relative rigidity sothat the feel and integrity of the joystick 110 is maintained.

In another embodiment shown in FIG. 10, the vibration isolation barrieris a plurality of springs 153 such that gap 151 is bridged by springs153 to couple base 150 to handle 106. Springs 153 filter vibrationsbetween base 150 and handle 106 such that vibrations or other mechanicaleffects of actuator 112 are substantially mechanically isolated tojoystick 110, and therefore are not transferred to handle 106. Springs153 are selected to filter mechanical vibration but maintain feel injoystick 110 such that movements of joystick 110 accurately translate tomovements in the game.

FIGS. 9 and 10 describe a vibration dampening material and springs todampen/filter vibrations. Although these are shown as separateembodiments, those skilled in the art would recognize that vibrationisolation may include and generally will include both dampening andfiltering. Accordingly, the embodiments may be combined or materialsthat both dampen and filter vibrations may be utilized.

FIGS. 11-14 show embodiments substantially mechanically isolatingvibrations of actuator 116 coupled to button 114. As shown in FIG. 11,button 114 is coupled to handle 106 with actuator 116 coupled thereto.Depressing button 114 sends a signal to processor 107, which isprocessed to cause an action in the game. Further, depending on thepurpose of button 114 and game action, processor 107 may send a signalto actuator 116 to vibrate or cause some other haptic effect, asdescribed above.

FIG. 12 shows an embodiment of button 114 coupled to handle 106 takenalong line C-C of FIG. 11. As can be seen in FIG. 12, a gap 160 isdisposed between button 114 and handle 106. Gap 160 is filled with avibration isolation barrier 162, thereby substantially mechanicallyisolating button 114 from handle 106. Vibration isolation barrier 162 asshown in FIG. 12 is a vibration dampening material, such as foammaterials, urethane foams (Poron® foam), polyurethane, viscoelasticmaterials, rubber, and other materials that generally isolate vibrationsbut maintain a relative rigidity so that the feel and integrity of thebutton 114 is maintained.

In another embodiment, shown in FIG. 13, button 114 is separated fromhandle 106 by gap 160. The vibration isolation barrier is a spring orplurality of springs 164 that couples button to handle 106. Springs 164filter vibrations between button 114 and handle 106 such that vibrationsor other mechanical effects of actuator 114 are substantiallymechanically isolated to button 114, and are therefore not transferredto handle 106. Springs 164 are selected to filter vibrations but tomaintain sufficient feel in button 114 such that movements of button 114accurately translate to movements in the game.

In another embodiment, shown in FIG. 14, actuator 116 is coupled to anisolated portion 168 of button 114. Isolated portion 168 of button 114is separated from body 169 of button 114 by a groove or gap 166 which isfilled with a vibration isolation barrier 167, thereby substantiallymechanically isolating isolated portion 168 of button 114 from body 169of button 114. Vibration isolation barrier 167 as shown in FIG. 14 is avibration dampening material, such as foam materials, urethane foams(Poron® foam), polyurethane, viscoelastic materials, rubber, and othermaterials that generally isolate vibrations but maintain a relativerigidity so that the feel and integrity of button 114 is maintained.Body 169 of button 114, as shown in FIG. 14, is also substantiallymechanically isolated from handle 106 by gap 160 and vibration isolationbarrier 162. However, those skilled in the art would recognize that gap160 and vibration isolation barrier 162 are not required and thatconventional attachment methods and devices may be used to couple body169 to handle 106. Further, although FIG. 14 shows a vibration isolationbarrier material 167 between isolated portion 168 and body 169, thoseskilled in the art would recognize that other vibration isolationbarriers, such as springs or a plurality of springs, may be used.

FIGS. 12-14 describe a vibration dampening material and springs todampen/filter vibrations. Although these are shown as separateembodiments, those skilled in the art would recognize that vibrationisolation may include and generally will include both dampening andfiltering. Accordingly, the embodiments may be combined or materialsthat both dampen and filter vibrations may be utilized.

FIGS. 15-18 show embodiments substantially mechanically isolatingvibrations of actuator 120 coupled to trigger 118. As shown in FIG. 15,trigger 118 is coupled to handle 106 through connection 174. Connection174 may be a hinged connection or other type of connection known tothose skilled in the art. Depressing button 118 sends a signal toprocessor 107, which is processed to cause an action in the game.Further, depending on the purpose of trigger 118 and game action,processor 107 may send a signal to actuator 120 to vibrate or cause someother haptic effect, as described above. For example, and not by way oflimitation, in some games squeezing trigger 118 may send a signal toprocessor 107 to cause a gun or other weapon in the game to fire.Processor 107 may send a signal to actuator 120 to cause a vibration,pop, detent, or other mechanical haptic effect, such as to simulate thefeel of the weapon being fired.

FIG. 15 shows an embodiment of trigger 118 coupled to handle 106. As canbe seen in FIG. 15, a gap 170 is disposed between trigger 118 and handle106. A vibration isolation barrier is a spring or plurality of springs172 that couples trigger 118 to handle 106 across gap 170. Spring 172filters vibration between trigger 118 and handle 106 such thatvibrations or other mechanical effects of actuator 120 are substantiallymechanically isolated to trigger 114, and are therefore not transferredto handle 106. Spring 172 is selected to filter vibrations but tomaintain sufficient feel in trigger 118 such that movements of trigger118 accurately translate to movements in the game.

FIG. 16 shows another embodiment of trigger 118 coupled to handle 106.As can be seen in FIG. 16, gap 170 is filled with a vibration isolationbarrier 173, thereby substantially mechanically isolating trigger 118from handle 106. Vibration isolation barrier 173 as shown in FIG. 16 isa vibration dampening material, such as foam materials, urethane foams(Poron® foam), polyurethane, viscoelastic materials, rubber, and othermaterials that generally isolate vibrations but maintain a relativerigidity so that the feel and integrity of the trigger 118 ismaintained.

In another embodiment, shown in FIG. 17, actuator 120 is coupled to anisolated portion 177 of trigger 118. Isolated portion 177 of trigger 118is separated from body 175 of trigger 118 by a groove or gap 176 whichis filled with a vibration isolation barrier 178, thereby substantiallymechanically isolating isolated portion 177 of trigger 118 from body 175of trigger 118. Vibration isolation barrier 178 as shown in FIG. 17 is avibration dampening material, such as foam materials, urethane foams(Poron® foam), polyurethane, viscoelastic materials, rubber, and othermaterials that generally isolate vibrations but maintain a relativerigidity so that the feel and integrity of trigger 118 is maintained.Body 175 of trigger 118, as shown in FIG. 17, may also be substantiallymechanically isolated from handle 106 by gap 170 and a vibrationisolation barrier such as shown in FIGS. 15 and 16. However, thoseskilled in the art would recognize that such a vibration isolationbarrier is not required and that conventional attachment methods anddevices may be used to couple body 175 to handle 106.

In another embodiment, shown in FIG. 18, actuator 120 is coupled toisolated portion 177 of trigger 118. The vibration isolation barrier inFIG. 18 is a spring or plurality of springs 179 that couples isolatedportion 177 to body 175 across gap 176. Springs 179 filter vibrationsbetween isolated portion 177 and body 175 such that vibrations or othermechanical effects of actuator 120 are substantially mechanicallyisolated to isolated portion 177, and therefore are not transferred tothrough body 175 to handle 106. Springs 179 are selected to filtermechanical vibrations but maintain feel in trigger 118 such thatmovements of trigger 118 accurately translate to movements in the game.Body 175 of trigger 118, as shown in FIG. 18, may also be substantiallymechanically isolated from handle 106 by gap 170 and a vibrationisolation barrier such as shown in FIGS. 15 and 16. However, thoseskilled in the art would recognize that such a vibration isolationbarrier is not required and that conventional attachment methods anddevices may be used to couple body 175 to handle 106.

FIGS. 15-18 describe vibration dampening materials and springs todampen/filter vibrations. Although these are shown as separateembodiments, those skilled in the art would recognize that vibrationisolation may include and generally will include both dampening andfiltering. Accordingly, the embodiments may be combined or materialsthat both dampen and filter vibrations may be utilized.

FIGS. 19-20 show embodiments of substantially mechanically isolatingactuator 122 coupled to a portion of handle 106 from the remainder ofhandle 106. Although described with respect to actuator 122, theembodiments of FIG. 19-20 may apply equally to actuator 124, oractuators disposed elsewhere on handle 106. In particular, FIG. 19 showsactuator 122 coupled to an isolated portion 184 of handle 106. Isolatedportion 184 of handle 106 is separated from the body 188 of handle 106by a groove or gap 180 which is filled with a vibration isolationbarrier 182, thereby substantially mechanically isolating isolatedportion 184 of handle 106 from body 188 of handle 106. Vibrationisolation barrier 184 as shown in FIG. 19 is a vibration dampeningmaterial, such as foam materials, urethane foams (Poron® foam),polyurethane, viscoelastic materials, rubber, and other materials thatgenerally isolate vibrations but maintains a relative rigidity so thatthe feel and integrity of handle 106.

In another embodiment, shown in FIG. 20, actuator 122 is coupled toisolated portion 184 of handle 106. The vibration isolation barrier ofFIG. 20 is a spring or plurality of springs 186 that couples isolatedportion 184 to body 188 across gap 180. Springs 186 filter vibrationsbetween isolated portion 184 and body 188 such that vibrations or othermechanical effects of actuator 122 are substantially mechanicallyisolated to isolated portion 184, and therefore are not transferred tobody 188, i.e., the rest of handle 106. Springs 186 are selected tofilter mechanical vibrations but maintain a relative rigidity so thatthe feel and integrity of handle 106.

FIGS. 18 and 19 describe vibration dampening materials and springs todampen/filter vibrations. Although these are shown as separateembodiments, those skilled in the art would recognize that vibrationisolation may include and generally will include both dampening andfiltering. Accordingly, the embodiments may be combined or materialsthat both dampen and filter vibrations may be utilized.

While various embodiments according to the present invention have beendescribed above, it should be understood that they have been presentedby way of illustration and example only, and not limitation. It will beapparent to persons skilled in the relevant art that various changes inform and detail can be made therein without departing from the spiritand scope of the invention. Thus, the breadth and scope of the presentinvention should not be limited by any of the above-described exemplaryembodiments, but should be defined only in accordance with the appendedclaims and their equivalents. It will also be understood that eachfeature of each embodiment discussed herein, and of each reference citedherein, can be used in combination with the features of any otherembodiment. All patents and publications discussed herein areincorporated by reference herein in their entirety.

What is claimed is:
 1. A user input device comprising: a housing; a userinput element configured to send a signal to a processor; an actuatorattached to a first portion of the user input element, wherein the firstportion of the user input element is configured for contact with a user,the actuator configured to receive a control signal from the processorand output a haptic effect to the first portion of the user inputelement in response to the control signal from the processor; and avibration isolation barrier disposed between the first portion of theuser input element and a second portion of the user input element,wherein the vibration isolation barrier substantially mechanicallyisolates the user first portion from the second portion, wherein theuser input element is selected from the group consisting of a trigger, ajoystick, and a button.
 2. The user input device of claim 1, wherein thevibration isolation barrier is a material selected from group consistingof foam materials, urethane foams, polyurethane, viscoelastic materials,and rubber.
 3. The user input device of claim 2, wherein the material isurethane foam.
 4. The user input device of claim 1, wherein thevibration isolation barrier is a spring.
 5. The user input device ofclaim 1, wherein the user input element is a joystick.
 6. The user inputdevice of claim 5, wherein the joystick includes a stem and a cap. 7.The user input device of claim 6, wherein the first portion of the userinput element is a first portion of the cap and the second portion ofthe user input element is a second portion of the cap, and wherein thevibration isolation barrier is disposed between the first portion of thecap and the second portion of the cap.
 8. The user input device of claim1, wherein the user input element is a button.
 9. The user input deviceof claim 1, wherein the user input element is a trigger.
 10. The userinput device of claim 1, wherein the user input device is a gamecontroller.
 11. A user input device comprising: a user input elementconfigured to send a signal to a processor, the user input elementincluding a first portion configured for a user to contact the firstportion to operate the user input element and a second portion adjacentthe first portion; an actuator attached to the first portion of the userinput element, the actuator configured to receive a control signal fromthe processor and output a haptic effect to the first portion of theuser input element in response to the control signal from the processor;and a vibration isolation barrier disposed between the first portion ofthe user input element and the second portion of the user input element,wherein the vibration isolation barrier substantially mechanicallyisolates the first portion from the second portion, wherein the userinput element is selected from the group consisting of a trigger, ajoystick, and a button.
 12. The user input device of claim 11, whereinthe vibration isolation barrier is a material selected from groupconsisting of foam materials, urethane foams, polyurethane, viscoelasticmaterials, and rubber.
 13. The user input device of claim 12, whereinthe material is urethane foam.
 14. The user input device of claim 11,wherein the vibration isolation barrier is a spring.
 15. The user inputdevice of claim 11, wherein the user input element is a joystick. 16.The user input device of claim 15, wherein the joystick includes a stemand a cap, wherein the first portion of the user input element is afirst portion of the cap, the second portion of the user input elementis a second portion of the cap, and the vibration isolation barrier isdisposed between the first portion of the cap and the second portion ofthe cap.
 17. The user input device of claim 11, wherein the user inputelement is a button.
 18. The user input device of claim 11, wherein theuser input element is a trigger.
 19. The user input device of claim 11,wherein the user input device is a game controller.
 20. A gaming systemcomprising: a host computer; a processor; a controller having a housing,a user input element, and an actuator attached to a first portion of theuser input element configured for a user to contact the first portion tooperate the user input element, wherein the user input element isconfigured to send a signal to the processor when operated and theactuator is configured to receive a control signal from the processorand output a haptic effect to the first portion of the user inputelement in response to the control signal from the processor; and avibration isolation barrier disposed between the first portion of theuser input element and a second portion of the user input element,wherein the vibration isolation barrier substantially mechanicallyisolates the user first portion from the second portion, wherein userinput element is selected from the group consisting of a button, atrigger, and a joystick.
 21. The gaming system of claim 20, wherein thehost computer is a tablet computer and the controller includes a handleand a docking station adapted to receive the tablet computer therein,wherein the user input element is disposed on the handle.
 22. The gamingsystem of claim 20, wherein the processor is disposed in the controller.23. The gaming system of claim 20, wherein the processor is disposed inthe host computer.
 24. The gaming system of claim 20, wherein thevibration isolation barrier is selected from the group consisting offoam materials, urethane foams, polyurethane, viscoelastic materials,rubber, and a spring.